WORKSHOP NARRATIVE AND OVERVIEW
On the planet Gaia, CES educators from around the nation gather for our final journey to engage youth in their everlasting adventure called learning. Unfortunately, Gaia faces problems around student motivation and engagement. Though legend says there is a hidden power, Gamification, that we might be able to harness to provide an opportunity to solve this disengagement epidemic. If we are to use this power, we must understand what is it, how it is used, why it might be useful, and understand its benefits/limitations. Will this solve the disengagement epidemic that Darth Boredom placed on Gaia's youth?
How might we integrate game mechanics into our instructional design so we can engage youth in learning?
MATERIALS AND TASKS NEEDED:
Tablet or Laptop (preferably). If you don't have a laptop I will bring 2 additional laptops to the workshop
Register into teamaringo.org and complete the Jedi Initiation Activities
Part I- EXPLORE AND DISCOVER